Michael Kass (Pixar) Physical simulation in "Monsters, Inc." + Untangling Cloth

Abstract:

"Monsters Inc." marks Pixar's first extensive use of physical

simulation in a feature film. Pixar animators directly controlled the

movements of the characters' bodies and faces, but much of their hair

and clothing movement was computed using simulations of Newtonian

physics. In this talk, some of the details of the simulations will be

described, as well as their impact on the production process.

Physical simulation allowed a degree of realism of motion that would

not have been possible with traditional methods. Nonetheless, adding

this type of simulation into the Pixar production pipeline sometimes

caused surprising and amusing results -- both successes and bloopers

will be shown. One of the key developments that allowed clothing

simulation to go smoothly during the production was a set of

algorithms for untangling simulated clothing when it was excessively

tortured by the animators. The algorithms allowed the simulator to

handle a range of non-physical situations like character

interpenetrations without producing unpleasant visual artifacts. An

overview of these algorithms will be presented to preview the paper

"Untangling Cloth" by Baraff, Witkin and Kass which will appear in

Siggraph '03.

About the Speaker:

Michael Kass is a Senior Scientist at Pixar Animation Studios where he

worked with David Baraff and Andrew Witkin to develop the

physically-based clothing and hair animation software that was used in

"Monsters Inc." He received his B.A. from Princeton in 1982, his

M.S. from M.I.T. in 1984, and his Ph. D. from Stanford in 1988.

Dr. Kass has received numerous awards for his research on

physically-based methods in computer graphics and computer vision

including several conference best paper awards, the Prix Ars

Electronica for the image "Reaction Diffusion Texture Buttons," and

the Imagina Grand Prix for the animation "Splash Dance." Before

joining Pixar in 1995, Dr. Kass held research positions at

Schlumberger Palo Alto Research and Apple Computer.

 
Date and Time:
 Monday, April 21, 2003.  4:15 PM.
Approximate duration of 1 hour(s).
Location:
TCSeq 200  [Map]
Audience:
Category:
Lectures/Readings
Sponsor:
Broad Area Colloquium For AI-Geometry-Graphics-Robotics-Vision
Download:
Last Modified:
April 18, 2003