On the Visual Politics of Video Games

Tuesday, June 6, 2017

12:00 pm

Sapp Center for Science Teaching & Learning RM 114 Map

Sponsored by:
Bio-X Program, mediaX

Soraya Murray, On the Visual Politics of Video Games. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Utilizing and approach rooted in cultural studies and visual studies, Soraya Murray critically explores blockbusters like The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin’s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. Murray examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes express ideas about gender, race, globalization and urban life, within a post-9/11 U.S. context. In this emerging field of study, Murray provides novel theoretical tools for discussing games as culture. Demonstrating that playable media are at the frontline of power relations, she reimagines how we see them – and more importantly how we understand them.

Soraya Murray (Ph.D. Cornell University) is Assistant Professor in the Film & Digital Media Department at the University of California, Santa Cruz. She teaches contemporary visual culture, with a particular interest in art, digital media and games. She is principal faculty in the Digital Arts & New Media MFA Program and the Art + Design: Games + Playable Media Program. Two of her anthologized essays on the military game genre, gender, and race may be found in Zones of Control: Perspectives on Wargaming, eds. Pat Harrigan and Matthew G. Kirschenbaum (The MIT Press, 2016) and Gaming Representation: Race, Gender, and Sexuality in Video Games, eds. Jennifer Malkowski and TreaAndrea M. Russworm (Indiana University Press, 2017). Murray’s On Video Games: The Visual Politics of Race, Gender and Space is forthcoming from I.B. Tauris (London) in Fall 2017.

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

When:
Tuesday, June 6, 2017
12:00 pm – 1:00 pm
Where:
Sapp Center for Science Teaching & Learning RM 114 Map
Admission:

Free and open to the public on space available basis.

Also listed as one-unit course BIOE196

Tags:

Arts Lecture / Reading Humanities Engineering Science 

Audience:
General Public, Faculty/Staff, Students, Alumni/Friends
Contact:
jwilmot@stanford.edu
More info:
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