Designing for Feeling

Tuesday, December 5, 2017

4:30 pm

Jordan Hall RM 41 Map

Sponsored by:
Bio-X Program, mediaX

Robin Hunicke, Designing for Feeling. Robin will describe how to put the final polish on a great player experience and a call to action of what to do with the game after it's complete. This talk will also cover Robin’s personal path, lessons learned from Journey, and leadership at Funomena.

Robin Hunicke is the Co-Founder of the independent game studio Funomena, which creates experimental games for Console, PC, VR & AR platforms (Luna, Woorld and Wattam) in the heart of downtown San Francisco. A game designer and producer by training, she has a background in Computer Science, Art and applied Game Studies. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2).

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

When:
Tuesday, December 5, 2017
4:30 pm – 6:00 pm
Where:
Jordan Hall RM 41 Map
Admission:

Free and open to the public on space available basis.

Co-listed as one-unit course BIOE196 and CS544

Tags:

Arts Lecture / Reading Humanities Engineering Science 

Audience:
General Public, Faculty/Staff, Students, Alumni/Friends
Contact:
jwilmot@stanford.edu
More info:
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