Video Game Suite

Thursday, October 23, 2014

7:00 pm

Stanford Art Gallery Map

Sponsored by:
Department of Art and Art History, Stanford Arts Institute, and the Department of Theater and Performance Studies

Video Game Suite is an evening of three short "pop up" dance pieces on the theme of video games created by Bay Area choreographers and staged informally in an art gallery setting. 

Producer Erik Flatmo's statement:

I posed a challenge to three young choreographers: create a short dance piece based on a video game. Video game animation and technology has become amazingly sophisticated. Unlike the clunky old games of yesterday, they're cinematic, almost photorealistic. People, landscapes, and objects are rendered so convincingly that viewers (and gamers) often believe they’re witnessing events and actions firsthand. They've crossed a line, from representational and symbolic to a believable virtual reality. From a dance perspective, I’m less curious about how video games are similar to real life, more interested in how they’re different. How does a real human being versus a digital one move? What’s the difference and what does that say about the limitations and possibilities of digital technology?

Three short dances by:

Marcos Vedoveto
Tracy Hazas
Diane Frank with Elise Knudson

Sound design by Michael St. Clair

Thursday, October 23, 2014.
7:00 pm – 8:15 pm

free and open to the public.


Arts International Performance Dance Visual Music Public Service 

General Public, Faculty/Staff, Students, Alumni/Friends, Members
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