Sean Vanaman, The Story of Your Game. Regardless of what you design, build and ship, the explicit or experiential stories that emerge will be the thing that ultimately define the product. Sean will walk through how explicit story decisions play a role in the design process at Campo Santo and how you can design, prototype and iterate on narrative and mechanics to create compelling stories, fascinating worlds, memorable moments and impactful characters.
Sean Vanaman, studio director at Campo Santo, has worked as a writer and designer in the video game industry since 2006, notably contributing to and directing The Walking Dead S:1 and Firewatch. He has worked at Campo Santo since 2013 and spent a considerable amount of time at Telltale Games and The Walt Disney Company. He attended the University of Southern California where he studied film, writing and politics.
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Free and open to the public on space available basis.
Co-listed as one-unit course BIOE196 and CS544